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Subject: Scholarly discussion of the music of John Cage.

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Re: [silence] Methods Cage used to generate I Ching results


Chronological Thread  
  • From: Mark Kolmar <>
  • To: Andrew Culver <>,
  • Subject: Re: [silence] Methods Cage used to generate I Ching results
  • Date: Tue, 29 Mar 2022 16:57:19 -0500
  • Authentication-results: eifmailue2p1.az.virginia.edu; spf=permerror (virginia.edu: 67.222.38.20 is neither permitted nor denied by domain of )

On 3/27/2022 7:46 AM, Andrew Culver wrote:
I am no mathematician, but using the changing hex if it differs from the original definitely adds a real twist to the probabilities. This is not just pseudorandom numbers 1-64.

Is this to say when a hexagram has changing lines, both the original and the changed hexagrams would be present in the output?

In the 3-coin method, lines change in either direction with the same probability. Yarrow stalk method, statistically, would have triple the number of Old Yang --o-- as Old Yin --x--. Some changes are more likely than others in that case.

But I was also trying to ask, how much did the changed lines inform compositional decisions? In the divination process, those lines of text would be read. Was the fact of a changing line used, beyond its role in the sequence of hexagrams?

Speaking of pseudorandom, my C code does not just call a standard lib rand function and take the output as is. It uses a complex method of stacking and shuffling decks of pseudorandom numbers that I stumbled across in the early 80’s.

Around the same time, as a high school student, a group of us found / figured out how to get pseudorandom numbers using a buffer. You might be describing a similar process. For anyone who was not around, PCs of the time did not process floating point numbers in the modern sense. The function, essentially, took a bunch of byte values (integers), and added them or blended them bit-wise. The result was stuffed into the start of the buffer. Today, you wouldn't want your banking transactions secured on that basis, but it worked quite well enough to generate a star-field, maze, or movements of a video game monster.

--Mark




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